[14], The word "Morpork" is from a type of New Zealand owl called the morepork, which is depicted holding the ankh on the coat of arms. Sir Gyles was a warrior knight who, during his crusades in Klatch, was intrigued by the Klatchian tradition of professional gentleman assassins, and decided to set up a similar organisation at home, only without the drugs. Ankh-Meurbork (Engels: Ankh-Morpork) is een imaginaire stad op de al even imaginaire Schijfwereld (Discworld). [8] It is published in North America by Mayfair Games,[1] and Treefrog claims to have sold over 50,000 copies worldwide. Guild graduates can be expected to be at home in any company, and to be able to play at least one musical instrument. His main problem seems to be that he 'sees things differently from other people, in that he sees other people as things'. Most of the nobility in the city (and beyond) send their children there. Like many privileged foreigners, he was sent to the Assassins' Guild as a child on the assumption that he would get an excellent education. His first name is unknown, but he is mentioned by the initials D.Downey in the Assassin's Guild Yearbook, when discussing edificeering. [2], At the start of the game each player draws a secret personality card with specific victory conditions. However, one personality, Sam Vimes, instantly wins when all the cards have been drawn. Appears in, Jocasta Wiggs: Appears (although in circumstances which probably made her wish she hadn't) in, Miguel Portijo: Lord Robert Selachii's apprentice in the animated version of, Remora Selachii: Presumably a relative of Lord Robert. Ankh-Morpork has over 300 guilds.. The Guild of Assassins is located in a light, airy series of buildings next to the Guild of Fools and Joculators, which, being a far more sinister building, is often mistaken for the Assassins'. The Ankh-Morpork City Watch is the police force of the fictional city of Ankh-Morpork in the Discworld series by the English writer Terry Pratchett.. this biggest city of Discworld as on the far side of corrupt and polluted, and as subject to outbreaks of comedic violence and brouhaha on a fairly regular basis. Treat yourself to a sausage-inna-bun or two with an authentic bag of Discworld coins from the streets and pockets of Ankh-Morpork, presented in a Royal Bank fo Ankh-Morpork money bag! He insists that his last name is pronounced "Te-ah-tim-eh", and gets considerably irritated when people pronounce it in the traditional manner, saying peevishly that "everybody gets it wrong". "Discworld: Ankh-Morpork" was published as a board game in 2011. The succession of the Patrician occurs normally by either assassination or revolution. Lying approximately equidistant from the cold, mountainous Hub and tropical Rim, Ankh-Morpork is in the Discworld's equivalent of the temperate zone. We can rule you wholesale Touch us and you'll pay. Each player attempts to meet the win condition for the personality that they randomly and secretly selected at the start of the game. However, if these can be incapacitated without being killed, it is considered good manners to do so. It also tolls to mark the passing of assassins (these can be the same thing). Each card features zero or more symbols that allow them to perform actions such as place one of their minions on the board, murder an opponent's minion, and collect money. [2][5], The game also involves money which is primarily used to buy buildings in one of the twelve areas of the board. He added that there was no chance that the license would ever be renewed, or that the planned third Discworld game would be produced. These students are known as Oppidans, from the Latatian for "town" (see Town and gown). Blason ville fr Batsère (65).svg 600 × 660; 25 KB. Fans, however, added stick-on notices to some of the signs. Guards!. Ankh Morpork.PNG 809 × 593; 22 KB. [9], The game was well received, winning the 2011 UK Games Expo Best New Boardgame. The current head of the Assassins' Guild. [4], Discworld: Ankh-Morpork is driven by the playing of game cards, with each player taking it in turns to play one of their cards. He has a certain, and in some places 'scary' way of speaking; The content didn't match the tone. He did so for reasons that would not be beyond Vimes' own way of thinking; he was getting the jump on a man who would not hesitate to attack him the instant custom allowed. Many details of Ankh-Morpork appear to have been inspired by Fritz Leiber's fictional city Lankhmar (although Pratchett has said "I didn't – at least consciously, I suppose I must say – create Ankh-Morpork as a takeoff of Lankhmar"[15]); John D. Rateliff notes that Leiber's characters "the Gray Mouser and Fafhrd guest-star in the very first Discworld story, The Colour of Magic, under the pseudonyms of The Weasel and Bravd". Following an attempt on the prince's life by an unknown assassin, he is suspected of killing the Watch's prime suspect, provoking Vimes and other Watch members to pursue him back to Klatch (particularly after he captures Angua in werewolf form). He is elitist and looks down on the Watch as members of a lower social stratum. In very rare cases, usually of personal offence, the head of the Assassins' Guild may stretch some of those rules, if only to make a statement. It is implied, though not confirmed, that Oppidans are not included in this. The Assassins have not, as yet, been known to operate in the Counterweight Continent or FourEcks). It is located in Ankh-Morpork, the largest city on the Discworld, and is widely considered by the elite to be the best option for a well-rounded education anywhere. Furthermore, a school sport is edificeering—the climbing of buildings, often done on unusual/notable buildings in the city itself, with each major building having a rating out of 10 representing how difficult it is to climb (as noted in Pyramids). The Assassins' Guild is known for providing the best education in Ankh-Morpork. Ankh-Morpork is a fictional city-state which features prominently in Terry Pratchett's Discworld fantasy novels. The game features many characters … The Cloister houses the busts and portraits of famous victims of the guild's various graduates, along with the date of death and the name of the Assassin with whose "assistance" they threw off their respective mortal coils. They also frown on performing jobs on the street (again to distance themselves from common hitmen) and prefer to service a client in his/her home or place of business (as mentioned in Feet of Clay). Rumours among his associates (somewhat confirmed in the GURPS Discworld RPG sourcebook co-written by Pratchett) imply that the glass eye is in fact a scrying crystal, which might go some way towards explaining his abilities but also means that he implanted notoriously erratic Discworld magic into his own eye-socket.